The 2nd International Workshop on Peer-to-Peer Networked Virtual Environments in conjunction with The 14th International Conference on Parallel and Distributed Systems
(ICPADS 2008) December 8 – 10, 2008 Melbourne, Victoria,

Theme, Scope, and Motivation*


The rapid growth and popularity of networked virtual environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) in recent years have spawned a series of research interests in constructing such large-scale virtual environments. For increasing scalability and decreasing the cost of management and deployment, more and more studies propose using peer-to-peer (P2P) architectures to construct large-scale NVEs for games, multimedia virtual worlds and other applications. The goal of such research may be to support an Earth-scale virtual environment or to make hosting virtual worlds more affordable than existing client-server approaches. However, existing solutions for consistency control, persistent data storage, multimedia data dissemination, and cheat-prevention may not be straightforwardly adapted to such new environments, novel ideas and designs thus are needed to realize the potential of P2P-based NVEs.

The 1st International Workshop on Peer-to-Peer Networked Virtual Environments (P2P-NVE 2007) was held in Hsinchu, Taiwan, in 2007. To adhere to the theme of P2P-NVE 2007, the theme of P2P-NVE 2008 is to solicit original and previously unpublished new ideas on general P2P schemes and on the design and realization of P2P-based NVEs. The workshops aim to facilitate discussions and idea exchanges by both academics and practitioners. Student participations are also strongly encouraged.

Topics of interest include, but are not limited to:

*P2P systems and infrastructures
*Applications of P2P systems
*Performance evaluation of P2P systems
*Trust and security issues in P2P systems
*Network support for P2P systems
*Fault tolerance in P2P systems
*Efficient P2P resource lookup and sharing
*Distributed Hash Tables (DHTs) and related issues
*Constructions of P2P overlays for NVEs
*Multicast for P2P NVEs
*P2P NVE content distribution
*3D streaming for P2P NVEs
*Voice communication on P2P NVEs
*Persistent storage for P2P NVEs
*Security and cheat-prevention mechanisms for P2P games
*Data structures and queries for P2P NVEs
*Consistency control for P2P NVEs
*Design considerations for P2P NVEs
*Prototypes of P2P NVEs
*P2P control for mobile NVEs
*P2P NVE applications on mobile devices

Submission: July 25, 2008
Notification: August 25, 2008
Camera ready: September 12, 2008

Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 6 double-columned, single-spaced pages, to web site

Submitted papers should be in be in PDF format in accordance with IEEE Computer Society guidelines
All submitted papers will be refereed by reviewers in terms of originality, contribution, correctness, and presentation.